Gameplay, balance and gesture recognition. Scales of Justice is focused on providing all three.
Originally built as a two player co-operative ‘boss’ battle, using Wii-motes as the controllers. We now endeavour to turn it into a single player (bot assisted) web-player with mouse recognition. Hopefully it will transform into an awesome butterfly of magic and death.
The foundations for UnityEvolve have been built. Be prepared for more.
Added the Project Void/Runner page, complete with some simple screenshots. I’m going to get a webplayer and youtube clip added, what’s there is just the basics for the moment.
Void/Runner is a space escort game which delves into combining flocking behaviours, A*, state machines and evolutionary neural networks. It was a lot of fun to make and the techniques used actually make for a fluid and challenging game. I’ll be providing updates as we fine-tune the game.
Hi! Guess this is the first post for the site.
This blog is going to be my outlet for my ai/game development projects, plus whatever comes along that interests me. I’m not exactly sure of the end goal, but if people are interested in commenting / adding extra posts, or turning this into a multi-user blog, I’m open to suggestions. I nabbed a pretty nice url for it. In the mean time I’m going to be working on building up some of the projects I worked on at RMIT into playable demos/full games.
I’ll be setting up info pages for the games, plus assembla links for those interested in checking out our work.