AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

Geoff

Recently finished an Honours year in Computer Science at RMIT, Melbourne Australia. The honours year was focused on learning reward functions underlying player behaviour in computer role playing games. Focusing on Markov Decision Processes and Inverse Reinforcement Learning, the project was built around learning behaviours of people playing Oblivion. There should be a paper released shortly.

7DRL: Gladiator

Back on the horse! After watching too much Spartacus on the weekend, I decided I’d be making a roguelike after a favourite topic: Gladiators and ancient Rome. I’ll be updating it here for the next few days (I’ll even have a few alphas up to test). The code will be half made from scratch, half […]

RTS: Island Battle

The plan was something simple – self managing villages, armies raised and controlled via waypoints, different types of playstlyes based on the starting race. This is just a technology/competency test, 2 days in. Testing some basic RTS commands for an island battle / village building game. Pathfinding, swarming, A*, dynamic landscape grid determination, harvesting waypoints […]

7DRL Fail!

So I got all the mechanics done. Just filling out the content in 7 days felt impossible. It’s still very playable but the story putters out towards the end and there could be a few more items/skills/weapons. The foundations are all in place so I may just fill it in when I get the chance […]

7DRL underway!

Started doing the 7drl challenge for a bit of fun. Click here for all the exciting alpha versions!

Scales of Justice opening post

Gameplay, balance and gesture recognition. Scales of Justice is focused on providing all three. Originally built as a two player co-operative ‘boss’ battle, using Wii-motes as the controllers. We now endeavour to turn it into a single player (bot assisted) web-player with mouse recognition. Hopefully it will transform into an awesome butterfly of magic and […]

UnityEvolve Protopage

The foundations for UnityEvolve have been built. Be prepared for more.

Void/Runner Begins

Added the Project Void/Runner page, complete with some simple screenshots. I’m going to get a webplayer and youtube clip added, what’s there is just the basics for the moment. Void/Runner is a space escort game which delves into combining flocking behaviours, A*, state machines and evolutionary neural networks. It was a lot of fun to […]

Hello World!

Hi! Guess this is the first post for the site. This blog is going to be my outlet for my ai/game development projects, plus whatever comes along that interests me. I’m not exactly sure of the end goal, but if people are interested in commenting / adding extra posts, or turning this into a multi-user […]