AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

Category: Uncategorized

7DRL: Gladiator

Back on the horse! After watching too much Spartacus on the weekend, I decided I’d be making a roguelike after a favourite topic: Gladiators and ancient Rome. I’ll be updating it here for the next few days (I’ll even have a few alphas up to test). The code will be half made from scratch, half […]

RTS: Island Battle

The plan was something simple – self managing villages, armies raised and controlled via waypoints, different types of playstlyes based on the starting race. This is just a technology/competency test, 2 days in. Testing some basic RTS commands for an island battle / village building game. Pathfinding, swarming, A*, dynamic landscape grid determination, harvesting waypoints […]

7DRL Fail!

So I got all the mechanics done. Just filling out the content in 7 days felt impossible. It’s still very playable but the story putters out towards the end and there could be a few more items/skills/weapons. The foundations are all in place so I may just fill it in when I get the chance […]

7DRL underway!

Started doing the 7drl challenge for a bit of fun. Click here for all the exciting alpha versions!