AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

Category: Scales of Justice

Scales of Justice opening post

Gameplay, balance and gesture recognition. Scales of Justice is focused on providing all three. Originally built as a two player co-operative ‘boss’ battle, using Wii-motes as the controllers. We now endeavour to turn it into a single player (bot assisted) web-player with mouse recognition. Hopefully it will transform into an awesome butterfly of magic and […]