AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

Month: November, 2012

Scales of Justice opening post

Gameplay, balance and gesture recognition. Scales of Justice is focused on providing all three. Originally built as a two player co-operative ‘boss’ battle, using Wii-motes as the controllers. We now endeavour to turn it into a single player (bot assisted) web-player with mouse recognition. Hopefully it will transform into an awesome butterfly of magic and […]

UnityEvolve Protopage

The foundations for UnityEvolve have been built. Be prepared for more.

Void/Runner Begins

Added the Project Void/Runner page, complete with some simple screenshots. I’m going to get a webplayer and youtube clip added, what’s there is just the basics for the moment. Void/Runner is a space escort game which delves into combining flocking behaviours, A*, state machines and evolutionary neural networks. It was a lot of fun to […]

Hello World!

Hi! Guess this is the first post for the site. This blog is going to be my outlet for my ai/game development projects, plus whatever comes along that interests me. I’m not exactly sure of the end goal, but if people are interested in commenting / adding extra posts, or turning this into a multi-user […]