AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

Month: May, 2013

RTS: Island Battle

The plan was something simple – self managing villages, armies raised and controlled via waypoints, different types of playstlyes based on the starting race. This is just a technology/competency test, 2 days in. Testing some basic RTS commands for an island battle / village building game. Pathfinding, swarming, A*, dynamic landscape grid determination, harvesting waypoints […]