AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

RTS: Island Battle

The plan was something simple – self managing villages, armies raised and controlled via waypoints, different types of playstlyes based on the starting race. This is just a technology/competency test, 2 days in. Testing some basic RTS commands for an island battle / village building game. Pathfinding, swarming, A*, dynamic landscape grid determination, harvesting waypoints automatically assigned are in. Webplayer is here.

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