AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices

7DRL: Gladiator

Back on the horse! After watching too much Spartacus on the weekend, I decided I’d be making a roguelike after a favourite topic: Gladiators and ancient Rome. I’ll be updating it here for the next few days (I’ll even have a few alphas up to test).

The code will be half made from scratch, half recycled old roguelike code from previous endeavours. I’ll be using Unity, although I’m not going 3D this year – the plan is to use Dungeon Crawl Stone Soup tiles to get it done. Going to keep it simple this year, not too much in the way of endless dungeons – I’ll be keeping set arenas so there won’t be as much procedural content (yet).

This is potentially part of a bigger project – more on this later.

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