AI/Game Development Blog

Developing future Artificial Intelligence programming techniques for games & devices


V0.4 – Playing around with lighting, bump maps and stuff. Got rid of the # and .’s to make the other objects move visible. Grid should still be fine to navigate. (Controls are listed below the web-player)

Bump to attack!
Numpad/hjklyunm – Movement
I/E – Inventory
1-9 – Abilities – these are gained as you add to your robot (only 1 working atm).
G – Get
Z – AutoExplore
Shift+ < or > – go up & down levels
Tab – Map (click to move quickly)
R – Repair (Shift-R for auto-repair)
Spacebar – Change perspective
Shift-Q to quit to main menu

5 ResponsesLeave one →

  1. Kyzrati

     /  March 13, 2013

    Hm, a Cogmind-like? 🙂

  2. bafug

     /  March 24, 2013

    kinda fun the lobby is very hard though -__-

  3. You made it to the lobby?? Congrats 🙂 You’re about halfway there. If you thought that was tough, R&D is is a lot worse with Xenos and Assassin robots running about.

    Yeah the balance is pretty much non-existent. It’s on the to-do list along with more skills and equipment(items for the 3 internal slots for shields, cloaking, speed boosts, etc, aren’t in), plus prefix/suffixes on weapons and armour to make them better.

    Also I have to fix the story triggers and make it finishable. Working on it in my spare time, it might look end up looking a little different too.

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