UnityEvolve

Developed by JW and a bit by Geoff.

Originally coded for project work at RMIT, we have evolved a system we dub UnityEvolve, a modular evolutionary algorithm that uses neural networks that can be used in any scenario that requires a neural network.

The purpose of UnityEvolve is to provide a  easy to use, drag and drop construction style evolutionary algorithm that is native to the Unity3D environment.

Details will follow as the code is properly abstracted/cleaned/coded for general use. Code will be provided at the Unity Asset Store.

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